Saturday, 7 December 2013

Node Pipeline in Nuke

Following a spectacular meltdown in the HDD department, I had to recreate scenes to get the node pipeline.
Two of the scenes I managed to recreate are the opening and ending scenes (quite fitting, really).


Intro Scene.
This shows the blue screen footage being reformatted and transformed, so as to match up markers that I used as door props. The keylight knocks the blue screen out, the light wrap and Edge Blur makes the actor fit the scene better. Merged with them are Roto nodes, which were used to remove markers. Also merged are the background images which have transform nodes, so I could move them to fit. Ending with a Write Node to render, and a Viewer to show the scene in frame.


Final Scene.
Set the same as the opening scene, Roto nodes are once again used to knock out Markers, but also used to cover the doors for the door kick. The background is an animated background. Two of the nodes (appearing black) are keyed assets from Action Essentials - Video CoPilot, muzzle flashes for the firing guns which close out the scene.

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