The Sneaking Cycle. I quite like how this turned out. It's all about the balance the character keeps.
Morph Target Facial Rig. I love how this came out. This has easily been my favorite part of the whole project!
And this is how I made it!
Facial Rig, Bones. I really don't like facial rigging this way...
This is how I set up the rigging for bones.
The Muscle Rig! This Hi-Poly mesh was tricky to set up. Thank god for Paint Weights and graphics tablets!
The Zombie Character's Range Of Motion tests and the skinning and rigging.
The following are T-poses of the Zombie skinning. Both showing texture and the Wireframe.
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