Wednesday, 27 February 2013

Uni Work

It's been a fair old time since I've updated, and for that I apologise. There have been a few things happening which have prevented me from efficiently getting this done, but that's a story for another day...

So here goes!
Wineglass with Omni Light

Turning the shadows on

The shadow cast does not match that of glass..
So I turned on Ray Trace. It takes longer to Render, but gives the correct shadow

Light tint Green

Light Intensity changed to 0.1

 0.2

 0.3

 0.4

 0.5

0.6

0.7

Spot Light


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