Tuesday, 12 February 2013

3D Modelling - Female

Further modelling of the Female character - The basic shape of the skull is created, again using Planes (shaped in the Profile view).The gap between the eye and the nose is filled using the "Bridge" tool, then adding any extra sections required (You want the same amount of sections joining each bridge, welding vertices if need be). Adjusting to give the desired shape/curve from the eye to the nose.

Profile shot showing eye and nose joining together.

Front view showing the same join as the profile.


From here, I will be creating more of the face, starting with the lips.

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