A collection of photos from the various attempts at getting our footage.
A couple videos James Ruston (http://foreverrendering.wordpress.com/author/foreverrendering/) shot during one of the sessions. MAY REQUIRE A FACEBOOK ACCOUNT
https://www.facebook.com/photo.php?v=10154156269820650
https://www.facebook.com/photo.php?v=10154156417655650
We had a lot of trouble getting our footage, but we finally figured out why... We had been adding a new solver each time we filmed a take. This was bogging down the system and making it crash. Once we fixed that issue, we were able to get our footage no problem. James and I even went as far as shooting some extra takes to work on over the Summer, so be sure to check back for those!
In Motionbuilder, I blended the clips together which would allow model to act out all of the clips in what looks like one go.
The can had a constraint added to it, which would keep it linked to the character's hand for as long as the constraint was active in the timeline.
I found a couple free models online and used them, rather than the Aragor and Maya models. I wanted the characters to look like they were in a dance hall or a club. I was not able to find any suitable scenes to use in Motionbuilder, and time was not on my side to be able to model one.
The keyframe character, I wanted to look quite cocky and "Hey, look at me!" so his walk was very pelvis first, making his weight have to rotate around his hips. This was something I had picked up in the Animator's Survival Kit.
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