Showing posts with label FINAL PIECE ANIMATION. Show all posts
Showing posts with label FINAL PIECE ANIMATION. Show all posts

Sunday, 16 March 2014

Final Uploads and Information

Jump animation. For context, I placed the Rubber Duck prop which I used extensively in Year 1.

Walk/Strut animation. This is the Milt Kahl style strut. The more I watch this, the less happy I am with it, really. The CAT Rig jerks around a lot and the arcs are weak. This is the reason why I prefer Motionbuilder. The rigs don't turn flimsy all the time! Haha

The Sneaking Cycle. I quite like how this turned out. It's all about the balance the character keeps.



Morph Target Facial Rig. I love how this came out. This has easily been my favorite part of the whole project!



And this is how I made it!


Facial Rig, Bones. I really don't like facial rigging this way...



This is how I set up the rigging for bones.



The Muscle Rig! This Hi-Poly mesh was tricky to set up. Thank god for Paint Weights and graphics tablets!



The Zombie Character's Range Of Motion tests and the skinning and rigging.

The following are T-poses of the Zombie skinning. Both showing texture and the Wireframe.









Wednesday, 19 December 2012

Monday, 17 December 2012

FINAL PRESENTATION - ANIMATION

After deciding on using a CAT rig to animate with, I went back to tidy up the motion. However, it became apparent that there was no real emphasis on movement, so I created the following piece;

To make this, I used different clips and edited them together to show more principals of animation, like easing in and out, squashing and stretching some secondary action and Pose To Pose (the magazine falling), arcs and anticipation.


I used the Spider based tank in this animation, using the preset motions for the spider CATrig and editing them to move more mechanically (plus adding the compartment the pilot/driver would sit). Using paths for the movement, and the close up section of the human entering the tank being Pose To Pose.