Sunday, 19 April 2015

Advanced Animation and VFX Week 9-2

Second section cleaned up, too!
Again, I'll go back through these and clean them up further

Back on track, now. Production Project, for the most part, is over. It's just the review for it, which is fine. My time can really be spent on this project, now. I have a lot of catching up to do!
Status: It's looking up!

Wednesday, 15 April 2015

Advanced Animation and VFX Week 9-1

I've done all the clean up for the first section! I still want to go back through it, though for another Clean Up.
But second clean up will be a shorter process.

Saturday, 4 April 2015

BONUS WEEK! Advanced Animation and VFX - Easter Holiday Edition

Well, I wanted to get a good week of working on this project done, but it's kind of just fell to only doing a couple hours on it. Yep, it's that bad for the other project. But it's getting there! I'm actually looking a bit more hopeful for this one as a result! I did a little more Clean up and with hand in being next week for Production Project, the rest of my time will be a solid effort!

I've also been looking at the camera techniques used in action sequences.
As wrestling is filmed live, the camera operators are getting shots as and when they can. In film, the cameras are strategically placed to give the audience the best shots possible. The same is with the lighting. I was originally going to mimic the lighting set up in the WWE, but this doesn't give the best lighting effects, especially when digitally, I can do ANYTHING with lighting.

Fight scenes in films will be an invaluable source of camera reference. Wide angle shots and in close tight shots for certain moments, like the pin. A couple great examples follow

https://www.youtube.com/watch?v=mjx-02XWuzk
Hulkbuster scene - Avengers: Age of Ultron

https://www.youtube.com/watch?v=x0p7TS7I728
Narrator vs Angel Face - Fight Club

https://www.youtube.com/watch?v=vV3i2SeXhSM
The Ram Vs Ayatolah - The Wrestler

https://www.youtube.com/watch?v=Z1PCtIaM_GQ
Jackie Chan's fighting and comedy - EXCELLENT

https://www.youtube.com/watch?v=kXFBggMSgo8
Jean Claude Van Damme - Frankie Dux vs Chong Li final fight - Bloodsport

Jackie Chan brings up an excellent point about filming fighting scenes. The camera changes on the hit, as the actors cannot fight, whereas he can, so the camera doesn't switch. In animation, there's no need for stunt doubles or anything like that. Because of this, I can keep the camera in a good position and show the character getting smacked around!

Sunday, 29 March 2015

Advanced Animation and VFX Week 8-2

Kill me now.
If it can go wrong, it will go wrong.  At least I have two weeks to focus solely on work. I've managed to fix the issue with my Production Project piece, but it's taken time away from this project again.

No animation done for it just yet.
Status: I want to give up.

Wednesday, 25 March 2015

Advanced Animation and VFX Week 8-1

I've received a giant punch in the face from Production Project this week, so I've not had a whole lot of time to work on it just yet, moving from Stephen Brooks' feed back. I have, however been looking further into the 180 Rule. I just can't bring myself to open Maya... At least it's nearly Easter Break...

Sunday, 22 March 2015

Advanced Animation and VFX Week 7

No Update so far, as Production Project has put me into hell... So I'm now another week behind. I have begun clean up, and cameras, but a friend of mine said he wants to have a work with me tomorrow with regards to my storyboards, so I'll update this post with that.

UPDATE: 7-2 (though, I guess technically Week 8...) 2Feedback from animator Stephen Brooks of Rubber Onion Animation on my Storyboard pointed out some slight mistakes that I really should have noticed when I made it, but with good reason for making them! As I was using reference footage from a live event, cameras are used as and when they can get a good shot, they don't follow the standard rules for cinematography, like the 180 Line rule, which I crossed.
Brooks told me in a Skype call that from my Storyboard, I should flip panels 1 and 2 on Page 1. This is because usually, the bad guy (heel) is on the right of the screen, moving left. The good guy, left moving right. When crossing the 180 Line, you need to show this in camera, so from panel 5, show the Heel running to the left. Panel 6, have the Heel character slightly left of middle, moving right, with the face in the middle. For the slow motion, think Zack Snyder. Starts real time, goes slow motion as the character comes into frame. For the final sequence, think of using a different Pin. Something staged differently that keeps the positioning of the characters, good left, bad right. A suggestion was either the face throws the character up in the air, letting him drop (a la Mark Henry) or he just dumps the Heel and goes for the pin, having the Heel's head in the centre of frame, body to the right, then the Face, when pinning, have his head middle and his body to the left.

Before the Skype call, he messaged me in in a Facebook PM. It's a continuation of what I had posted for review, which he explained further in the call.



So, changing my storyboard would create an animatic like this

Breakdown has begun progress, though I guess I could have counted last week as starting it, too, since the block ins will count as part of the breakdown? A little bit of clean up has begun.

Status: Slight slope downwards...