Sunday, 21 October 2012

Assignment Things!

For the second design of the APC, I came up with this! Showing how I want the legs to function, design drawings of them, where they're hinged and what not, a design for a Pilot/Driver (with helmet), a little detail about the APC and a little guy to the side to show scale. I realised it would be moving more like a crab that a spider, however.

I watched how ED-209 from Robocop walked for a design idea I had for the "Walker Class" droid, the Type 4.

This drawing shows different types of the battle droids. Type 4 "Walker Class" Battle Droid (as seen in a walk research piece above) and the Type 5 "Walker Class" Assault Droid. The Assault Droid has 3 "bones" to it's leg, where as the the Battle Droid has 2. My idea for this would be the Assault Droid would want to be fast moving and the 3 bones would allow for a sort of shock absorption as it moves fast.
I also went into alternate weapon designs for the Battle Droid. As it is more slow moving, heavy weapons would be stable enough to use, and as a Battle Droid would be used as mobile artillery, a lot like modern tanks, it would fight against other vehicles as well as troops. As such, I designed a Rail Gun (high energy), Las Cannon (Mid energy), Rocket Pods (with KRAK rounds) and the (as it seems for my designs) standard Vulcan Cannon.

Whilst researching my initial design for the APC, I studied Spiders, how they moved, their main features and what not.
 
I drew half of a spider (in this case, a tarantula) and made the other half a mechanoid/APC. This shows how I changed it's features into what I wanted, the Chelicera became Vulcan cannons, the Pedipalp became stabilizing legs and the Abdomen became the troop carrier.



I drew a rough sketch of the Tyne Bridge (Newcastle) and thought, how would it look in the Year 2076 if corporations took over the world? Keeping with the Cyberpunk feel, I looked towards Tron: Legacy art, which inspired the neon light sections, and the straight edges of the bridge. I wanted to keep the iconic Arch look, but take it into the future. It became a kind of pyramid, an indirect reference to the Illuminati, a symbol of power and knowledge.

Walk Cycle




Using the above video of me walking, I drew out the key poses, which I used to animate a figure walk cycle.

I am currently working on other types of cycles, like running and a walk conveying emotion, but as of yet they are unfinished. Once they are complete, they'll be uploaded.


More Drawing For Animation!


The above drawings were to demonstrate throwing an object, using Anticipation. On the leftmost picture, I used different shades to show certain areas of the movement, Ink being the middle movement, dark pencil being the end (the high point) and the light pencil being the start (anticipation) and the inbetweens. The inbetweens are further apart towards the end of the throw to show the acceleration of the arm. The right picture I annotated extensively to describe the movement, from the bend of the legs to the movement of the head forward.

This drawing has an example of Follow Through (PFFTT... Hahaha) using Walt Disney's Pluto, ripping some Fly Paper from his behind, spinning him out. Follow through is used on his ears and tail.

Front, Back and Side drawings of a classmate, James Ruston

Line of Action

This drawing features two lines of action 

Using a mannequin to draw a figure in a pose of movement, I attempted to keep scale between the images, lining up key areas like the hips, head and shoulders where possible, this helped get scale, despite the model being moved to different poses.

As above, the mannequin was drawn. In this pose, it is in the middle of a full run.


Part of our Life Drawing, I drew another classmate, Jade Willis. I was very happy with how I got the shape of her eyes.

Another example of throwing, featuring Anticipation.


Saturday, 20 October 2012

Spider Mech walk

I made a bone structure for the "Spider APC" I have designed. Really, this design is more of a crab's walk cycle than a spider's.
It would be moving towards the right of the screen.
As I continue to work on it, I'll give it an even more convincing cycle.
Also in the pipeline I have some other Mech ideas. Bipedal sentry drones mainly, with alternate legs depending on their purpose. One is a Battle Droid, which does not need so much speed and is based for heavy weapon support, like Launchers and Rail Guns, plus an Assault Droid, which I may or may not have as a Human operated mech suit, which will be designed for speed.

Other design areas I have worked on include the designs for the above APC and some character aesthetics, like helmets and accessories.

Over the coming week I will be creating final pieces of concept art for landscapes and uniform designs for the human occupants in the assignment.

Thursday, 18 October 2012

Spider Mech

Saw this and thought, "Hell yeah". The way it moves would work much better than my current design, so I'm messing about in 3Ds to see what I can make.

-Video from Youtube user, Danprater001 from the 2008 Burning Man festival

Sunday, 14 October 2012

Scanner issues.

Getting a bit grief from my scanner, so I'll be uploading some images at a later date, (Most likely next week), but to give you a heads up of what to expect, there will be some Life Drawing! Also, some designs for my final project, where I am focusing on Spiders for an APC, also some environments (one I have is digital, drawn on Flash which will appear on this message)

But first, a test animation of moving an immovable object! Dee returns to confront his arch nemesis, The Duck. It's giving him tremendous resistance, so Dee has taken to roping it and pulling the sucker!

It's a test piece which I am working on improving and will show you once it's done!

New Hessen, Europe.
An inner city area of former North East England. Ran by Van Laaq and under attack from Chigusa-Kamome (Former Japan, East Asia)
The roads are no longer Tarmac, instead they are a vented metal allowing for surface work to be performed more efficiently and quickly. A tram system runs left side of the screen, above the roadways. A mid city area of commerce where people gather to work and socialise. 

Saturday, 6 October 2012

3D - Lifting a heavy object attempt 1

Dee returns to combat that bloody duck!
He's lifting a large duck, here. Upon reviewing, weight isn't really implied, as he is lifting it straight up, holding the sides of the duck. On the second attempt, I will be having him lean back further, to counter-balance and also have him holding the duck further down.