Showing posts with label Chigusa-Kamome. Show all posts
Showing posts with label Chigusa-Kamome. Show all posts

Thursday, 6 December 2012

Biped Vs Cat Rig

It's getting close to final piece hand in time now, so the heat is on to get this done!
For my final video sections, I did tests to see what model I would use, CAT or Biped?
Here are two tests!


This is the Biped test. It is unfinished as I realized two things. One, the animation was running at 30FPS and the images used were exported at 24FPS. Animating with the Biped rigs are a bit tricky in some respects, features on them are smaller, like the hands (Where as the CAT rigs have larger squares), which made some of the animation tweak out and flip around slightly.


The CAT rig test for reloading. This is just a quick bash at using the CAT rig. For the final animations, it shall be smoother and feature secondary actions and what not. The image you see in the background was made using Tabletop terrain I use for Necromunda (Games Workshop). If you would like it, www.worldworksgames.com allows you to buy the .pdf and you mount it yourself. This particular one is Outpost 105, with Abandonned Building in the back, on the left. 
Like above, I used images rendered from a video at 24FPS, but had 3Ds running at 24, also. Like I said, things will be altered in the final piece, secondary animation, and possibly a prop of a weapon and magazine (as this clip shows reloading).

From these tests, I found that CAT rigs are easier to work with, and I shall be using these for my final piece.

Thursday, 25 October 2012

Assignment Character

For my assignment, my Cyberpunk setting requires characters. I have designed a female character here, very much the Femme Fatale of Cyberpunk. As of yet, no name is assigned to her. The full body shot gives information about her, her cyborg arm which transforms into a weapon (in her case it will be a sword), her holster with a pistol and two spare magazines, dogtags, as the agents are essentially soldiers, then her Bionic eye. Designed like a camera shutter, it allows the user to relay data to HQ, share camera imagery with the squad and view the "Dataverse", how the cybernetic chip in each agent views the world.
I wasn't happy with her hair. I felt it didn't convey any particular style that matches her outfitting, tight fitting trousers and a tank top. Being a recon/stealth agent, she needs to be free to move, not burdened by a cumbersome uniform. The squad chips emit a beacon which is received by squadmates and relayed through the Bionic eye, reducing the risk of Friendly Fire. The uniforms will be shown on other agents, as they will be a prominent force in view of the public, much like the Police or regular army.
A covert agent, alas, does not want to have logos plastered all over them when infiltrating.



A reworking of the hair/face allowed me to show more detail around her. Her hair is a "punky" style, fairly short and tight, reflecting her outfit. There are cable input points on her temple for hacking security panels. 
The bionic eye is more prominent here (left eye, right of picture, duh!).
Her large smile shows that, even though her job involves a lot of risk and death, she totally loves it.