http://www.ketzer.com/backtothefuture/mattel_hoverboard.jpg
The Mattel Hoverboard as seen in Back To The Future: Part 2
http://www.mobilemag.com/wp-content/uploads/2013/02/pitbull-hoverboard.jpeg
The Pitbull, as seen in Back To The Future: Part 2
http://www.polycount.com/forum/showthread.php?t=90339
This is stunning. A member of Polycount forums created the Pitbull in 3D. The thread shows not only the model, but materials being added, too. A great piece of reference.
http://fc00.deviantart.net/fs70/i/2012/189/3/6/hoverboard_concept_by_jarrodhasenjager-d56fs8e.jpg
Jarrod Hasenjager's concept for a hoverboard. Heavily based on a Snowboard, but still a great piece of work and reference.
http://goldenarmor.com/storage/Notechdone.jpg?__SQUARESPACE_CACHEVERSION=1361341965808
No Tech Done. A pretty cool looking board, when making my own hoverboard, a shape like this, cut out pieces, not just a pill shaped deck, is what I would aim toward.
http://image.com.com/gamespot/images/2001/ps2/airbladescr/airbladescr_screen003.jpg
Airblade was a great PS2 game, putting the player in control of a skateboarder/courier who gets his hands on a prototype hoverboard, but the company who created the board are hot on his tail.
This shot shows the underneath of the board really well.
http://image.allmusic.com/00/agg/screen300/drs400/s447/s447482k8a1.jpg
A smaller chot, but showing the top of the board with it's griptape.
http://1.bp.blogspot.com/-Nk5ZqKlaNZU/TmuWq2MQtXI/AAAAAAAAHSU/RVOiWHyy2ao/s1600/airblade_playstation_2.jpg
A close up of the neon edges of the board, which add to it's anti-gravity abilities.
http://www.youtube.com/watch?feature=player_detailpage&v=4eY530FZmDs#t=53s
Gameplay footage of Airblade (PS2)
Monday, 18 March 2013
Tuesday, 12 March 2013
Scene Rendering
Being tasked to create a Scene (Either taking ideas for Semester One's "A Brave New World" project, or our new Media Project)
This is the shot I used to base the model;
In class version of a Funbox with two rails and a divider, plus a Quater and a kicker left to the side.
I was just messing with 3Ds Max to test how the shapes would join together (especially for the rails, they are cylinders with a Bend feature, then grouped to other cylinders). I made the stairs using a line tool and Extruding it out (something that I have kept for the following image, too). The Kicker (and the ramped end of the Funbox is made using a Box, which I edited the vertices to create a wedge shape.
I redid the Skatepark into this small section of The Berrics, one of the most AWESOME skateparks going. Run by Steve Berra and Eric Koston. Creating the stair sets in the same way as in the previous shot (with the line tool and extruding), to prepare for skinning, I've added a separate face on the walled sections of the stairs to allow for easier editing, making them a different material to their bases.This is the shot I used to base the model;
Monday, 11 March 2013
CAGED stuff.
Well, discovered that Flash CS6 has IK abilities, something I've used in 3Ds Max, so I knew I had to give it a shot.
This is that shot.
John Travolta waving is done with IK connections. The head nodding is Frame by Frame.
This is that shot.
Sunday, 10 March 2013
Thursday, 7 March 2013
Colour Scheme Refs
Different styles of colour schemes, plus information about how colours are perceived
http://www.tigercolor.com/color-lab/color-theory/color-theory-intro.htm
Colour Schemes^^
http://www.versacreative.com.au/vault/inside_design/colour_symbolism.htm
Colour Symbolism^^
http://www.tigercolor.com/color-lab/color-theory/color-theory-intro.htm
Colour Schemes^^
http://www.versacreative.com.au/vault/inside_design/colour_symbolism.htm
Colour Symbolism^^
Monday, 4 March 2013
Motion Blur
Another task I was set was using Motion Blur.
Using the same objects as earlier, in the Depth Of Field tests, I created a Motion Blur:
Using the same objects as earlier, in the Depth Of Field tests, I created a Motion Blur:
Motion Blur Test
Depth Of Field
Using 3Ds Max, I was tasked with using Depth Of Field.
Using Three shapes and a ground plane, then adding lighting to highlight the effect, I came up with this:
Using Three shapes and a ground plane, then adding lighting to highlight the effect, I came up with this:
Middle in focus
Distant Object in focus
Closest Object in focus
Images of the DOF
Distant focus
Mid focus
Close Focus
Subscribe to:
Posts (Atom)





