Monday, 4 March 2013

Motion Blur

Another task I was set was using Motion Blur.
Using the same objects as earlier, in the Depth Of Field tests, I created a Motion Blur:
Motion Blur Test

Depth Of Field

Using 3Ds Max, I was tasked with using Depth Of Field.
Using Three shapes and a ground plane, then adding lighting to highlight the effect, I came up with this:
Middle in focus
Distant Object in focus
Closest Object in focus

Images of the DOF
Distant focus

Mid focus

Close Focus

Thursday, 28 February 2013

Helicopter quick concept

Trying to nail down what to do for the project, I mocked this us using an Apache from the Military Micro Machines range.


Proof of concept

Wednesday, 27 February 2013

Lighting a scene

 A scene needs lit. Using 3 lights, I set this scene. (Only two in the first pic), the second has the spotlight shining down on the apple, highlighting the top curves better.
                       Using the same lights, I added the old duck!
 The Fill Light Only, followed by the Main Light
The Spotlight only, showing just what it picks up

Uni Work

It's been a fair old time since I've updated, and for that I apologise. There have been a few things happening which have prevented me from efficiently getting this done, but that's a story for another day...

So here goes!
Wineglass with Omni Light

Turning the shadows on

The shadow cast does not match that of glass..
So I turned on Ray Trace. It takes longer to Render, but gives the correct shadow

Light tint Green

Light Intensity changed to 0.1

 0.2

 0.3

 0.4

 0.5

0.6

0.7

Spot Light


Thursday, 14 February 2013

Special Effects stuff

For the final piece for Semester 2, another idea is along the lines of Chronicle (2012), superpowers and people using them, showing them off to friends and all that.
To get the most from the effects, the idea of a Trailer could be used, this would allow for a loose story to be used, but also allow a mash of effects to be done without interrupting the flow of the film.

http://www.youtube.com/watch?v=i-M5Qx57_UU
Chronicle HD Trailer

http://www.youtube.com/watch?v=kUUoN6HUNj0
"Pulse" short film

http://www.youtube.com/watch?annotation_id=annotation_820214&feature=iv&src_vid=kUUoN6HUNj0&v=A8PLKgy_tZs
Behind the scenes of "Pulse" 1-3

http://www.youtube.com/watch?v=L5TqeiBlkw8
Behind the scenes of "Pulse" 2-3

http://www.youtube.com/watch?v=i1Mf_xORLIU
Behind the scenes of "Pulse" 3-3

http://www.youtube.com/watch?v=vubbx0KKWEM
Visual Effects in After Effects - VidMuze (Same people who did Pulse"

http://www.youtube.com/watch?v=To0Cnm2kriE
Add vehicles into shots (Doesn't just have to be helicopters)

http://www.youtube.com/watch?v=_gUc3wFrN1g
Flamethrower

Wednesday, 13 February 2013

3D Modelling - Female

Creating the lips is both infuriating and time consuming. Especially on this character. One of the focal points are her lips, getting them correct was a bit of a bitch. Mainly because of the Polygon count on the head shape. I should have used less, slightly bigger. On the above shot, you can see a bizarre shape in her face. It's the internal of the mouth. This would only be used if you were animating the character talking, so you could place a tongue.

Profile view of the lips

Front view of the lips.

Next step is joining the lips with the eyes, creating the cheeks, then onto the nose.