Tuesday, 12 February 2013

Standard and Extended Primitives

Leaving the 3D model behind for a moment, last week, we worked on (not just making a vase/bowl) standard and extended primitives, shapes that can be rendered and used to create a variety of other things!
In the first semester project, I used them to create the rear chamber on the Spider Mech and on the gun for the human model.

Extended Primitives

Standard Primitives (inc. the Teapot!)

3D Modelling - Female

Further modelling of the Female character - The basic shape of the skull is created, again using Planes (shaped in the Profile view).The gap between the eye and the nose is filled using the "Bridge" tool, then adding any extra sections required (You want the same amount of sections joining each bridge, welding vertices if need be). Adjusting to give the desired shape/curve from the eye to the nose.

Profile shot showing eye and nose joining together.

Front view showing the same join as the profile.


From here, I will be creating more of the face, starting with the lips.

3D Modelling - Female

Following a tutorial I have, I am making a Female model in 3Ds Max.
So far, I've made an eye socket based on two images (Front and Profile, supplied with the tutorial)
Above is the front view. Using the front view displayed on a Plane, I was able to make the shape of the eye (Also using Planes, set as a Modifiable Poly, editing their vertices).
The profile view was used to get the depth of the eye, lining up to make the cheek and nose. The sphere was used to gauge the shape of the eye, to construct the eyelids.

This image shows both the Front and Profile planes with the eye suspended between.

I am continuing to work on the model and hope to be able to animate it when I'm finished. From there, I'd like to make other models and have them interact (Similar to the Weekly Tasks from Semester 01 with the Dee character)

Saturday, 9 February 2013

Semester 2 Film project - Fat Man

A few videos to bear in mind for the project;

http://www.youtube.com/watch?v=80YsML33WTY
Fallout Fan Fic
http://www.youtube.com/watch?v=rduxgnnvwVw
Fallout Fan Fic
http://www.youtube.com/watch?v=ykWJs3gEIgE
Resi- Op Raccon trailers
http://www.youtube.com/watch?v=5QUjGxgbC68
Fallout Intros

http://www.thecareergamer.com/wp-content/uploads/2008/11/fallout3artdump.jpg
James Graham in the future?!

Thursday, 7 February 2013

Another piece I did today!

Felt like a boss when I made this, although it's really simple, it looks pretty cool.

To start with, I placed text, then added a couple tools. I used the Bend tool and the Melt tool. Key framing them to create this simple effect;


3D Lathe Tool


Using the Splines in 3DsMax, I made cross section of a bowl. I "welded" the open section to make the inside smoother. I also used the Melt tool to flatten the bowl to the ground. Using the text tool, I simply typed "Rover", because I lack creativity in the name department.





Wednesday, 6 February 2013

University's back!

So, over the past couple months, I've been back home in Alnwick for Christmas and New Year, then started a new job when I came back!
But now University's back on, so expect some updates over the next couple days!

This semester is going to be on Video Editing and the likes. It's a group project, so there's going to be some pretty cool stuff over the next 14 weeks.

Keep it locked right here!